using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TMPAnimationLib
{
    public class ConstDefine
    {
        
    }

    /// <summary>
    /// 状态类型
    /// </summary>
    public enum StateType
    {
        None = 0,
        /// <summary>
        /// 等待
        /// </summary>
        Wait = 1,
        /// <summary>
        /// 运行中
        /// </summary>
        Running = 2,
        /// <summary>
        /// 完成
        /// </summary>
        Completed = 3,
    }
}